


There are freaky beasts, don’t get me wrong, but they aren’t as unholy as some of the creatures in the last game. Another recurring question: how scary is it? Honestly, Below Zero isn’t nearly as intimidating as Subnautica.The core gameplay is the same in both games, and most of the crafting materials, recipes, and tools are one-to-one, but Below Zero has a more tightly packed map and a generally clearer story progression. Actually, I think some players might even prefer Below Zero if they found the (at times) very open-ended structure of Subnautica to be too overwhelming. That said, you don’t need to have played the first game to enjoy it. Below Zero is a sequel to Subnautica, and it’s a standalone game, not an expansion.

To that end, I’ve also included some item-specific wiki links for further reading. Some of these pointers will seem like no-brainers for experienced Subnautica players, but it’s good to have a refresher. Whether you’re diving into Subnautica: Below Zero fresh off the original game or you’re coming in hoping to shake off the rust, here are some tips to get you started in this new standalone adventure. First time I went down there and heard the music I paused left and cried for 5 minutes.Below Zero starter tips for new and returning Subnautica players Place got warpers, electric eels, blood crawlers, terrifying ambiance and horrifying music. It’s real deep, dark and the PDA even says it’s got “7 out of 9 preconditions in stimulating horror in humans” or something like that. There are only two entrances from what I know of the one I mentioned and one far into the dunes and close to the void.

There aren’t any reapers near the entrance but knowing you’re in their home/close to it is bad enough. The blood kelp trench: this place is in between the dunes and grassy plateaus. It’s dark, deep has an adult ghostie boi and loads of crabsquids, Warpers, bleeders, other ghostly fish and blood crawlers and go to far a few reapers.
#SUBNAUTICA BIOMES PLUS#
What I hate is that it’s near the mountains the dunes and if you stray to far the void plus the other under water floating islands. The blood kelp floating islands: This is the only one on the map but it’s still terrifying when I went to go and get life pod 12 it was one of my most terrifying experiences. Plus it’s right next to the void and the sudden drop off is the worst So mostly agree except about sparse reef and lost river.Īre the grand reefs: There big dark and lots of unsettling noises(such as ghostie bois, warper trillings, Crabsquid screeches, the ambiance and the complete and utter lack of noticeable music. Mushroom forest - basically always safe except sometimes on the outskirts, nice music, etc. Grassy plateaus - I always fine it very chill. Safe shallows - just because crashfish + hardcore = panik. Sparse reef - there's basically nothing dangerous there and it's not that far away either. stalkers make loud noises even if they're pretty harmless. Kelp forest - kinda dark and easy to get turned around. Lost river - there's only a few ghosties and otherwise it's very chill. Sea-treader's path - nothing actually scary but super dark and distant and weirdly shaped.Ĭrag field - sharks, but easier to navigate. Underwater islands - so many sharks and deep waters. Grand reef - crabsquids and reapers, but it's a big area so they're not so dense. line of demarcation between places I do/don't consider a big deal to visit. Mountains - it gets real dark and reapery but only at the deep partsīulb zone - lots of eel bastards and darkness Lava - relatively chill until a dragon gets hangry Jellyshroom cave - early risk of asphyxiation plus that grab attack, much less scary laterĭunes - yes reapers, but you can usually see them coming better that crash zone and there's really no other threats I basically go there once per play through only when necessary. Dead zone - I'm always scared I've wandered into this when I'm at a steep cliff.Ĭrash zone - reapers + bad visibility = hell no.
